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TIGSource ForumsDeveloperArt (Moderator: JWK5)HELP WANTED: Sonic Gemini
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Author Topic: HELP WANTED: Sonic Gemini  (Read 4383 times)
DMAshura
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« on: August 01, 2009, 11:14:01 AM »

Greetings everyone.  It has been recommended that I post here for help.

I am creating a Sonic fangame called Sonic Gemini.  Gemini is a classic 2D side-scroller Sonic game, but with a twist - you play as an unlikely but effective tag-team of Sonic and his rival, Metal Sonic.  The first demo premiered at this year's SAGE (Sonic Amateur Games Expo - www.sagexpo.org) and has been met with positive reviews.  We're going for almost completely original art (even using a completely made from scratch sprite for Sonic), and people have responded well to our efforts.

Here is our playable demo:
http://clearimagery.net/sonicgemini

Please forgive that some of the programming is buggy ... we had to get it ready for SAGE, so there are some bugs in things like the starposts, Sonic's physics, a few platforms, enemies, etc.

Anyway, the reason I'm posting in here is because I'm specifically looking for people to create backdrops for the Zones.  We don't currently have anybody who can do this on our staff yet (Edit: except Delano, but I don't want to pile the work on him!), and backgrounds seem to be a more advanced ability as far as I can tell, so anybody who is interested would be more than appreciated.  We actually have full-color concept art created for each level, so hopefully this should further aid its transition into pixel-y-ness.

My contact info is listed below.  AIM is the best way to contact me, but feel free to add me on MSN or shoot me an email.

Thank you!

Bill Shillito
~DM Ashura~
E-mail:  [email protected]
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YIM:  DMAshuraWolf
« Last Edit: August 01, 2009, 11:40:32 AM by DMAshura » Logged
Eclipse
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« Reply #1 on: August 02, 2009, 03:53:12 AM »

another sonic fan project, why oh why..  Facepalm

besides of that, the pixel art is pretty cool and the game seems solid
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DMAshura
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« Reply #2 on: August 02, 2009, 06:42:31 AM »

another sonic fan project, why oh why..  Facepalm

besides of that, the pixel art is pretty cool and the game seems solid

Because we want to make one that (1) actually gets completed and (2) isn't just a rehash of classic Sonic with a new coat of paint.

(1) We've got a good bit of design done behind the game, a solid engine that only needs a few tweaks still, a dedicated concept artist that has often been the driving force behind our project, a musician (me!), level layout designers, and a number of people to do character/object/enemy spritework (and maybe foregrounds.)

(2) Gemini isn't just "have Sonic run through the levels and beat the bosses with maybe a few new shields and that's all that differentiates us from other Sonic fangames."  The introduction of the tag-team system is going to create an interesting dynamic between Sonic and his rival-turned-ally.  The player will need to use both to their advantage.  Furthermore, we're really trying to go for the best possible blend of classic, modern, and new concepts.  Taking what works, improving on what needs work, and throwing out what absolutely doesn't work.
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battlerager
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« Reply #3 on: August 02, 2009, 07:04:59 AM »

hah, dont worry, man. Eclipse is just really not a fan of the concept of fan games and always urges everyone to come up with something completely new.


I don't do graphics and thus I cant help you, but I wish you guys best of luck. The graphics you guys have look pretty good!  Beer!
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« Reply #4 on: August 02, 2009, 07:41:39 AM »

yes i'm just not too fond about the idea of spending time on working on something that's not original  Shrug played the demo, was ok but i've found mecha sonic useless, so i suppose it's only a sort of techdemo.

Also the thing that there's even a "Sonic Amateur Games Expo" made me sad  Facepalm

The idea of having two switchable characters is nice, maybe will tends on a gameplay that's more puzzle oriented than the classical sonic one
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« Reply #5 on: August 02, 2009, 05:55:43 PM »

I am creating a Sonic fangame
  Giggle
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« Reply #6 on: August 03, 2009, 08:41:28 AM »

Come on people, be nice.
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DMAshura
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« Reply #7 on: August 08, 2009, 03:10:59 PM »

So ... anybody interested?  Really could use some help here please people.
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gimymblert
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« Reply #8 on: September 24, 2009, 05:10:25 PM »

Fan made fan game   Kiss
fan learn the hassle of game dev with safe design concept Epileptic
fan eventually finish game  Cool
fan get a boost and confidence to make "original IP"  Durr...?

there is nothing wrong with fan game Beer!

Most indie are clone with a big twist, not so far Big Laff
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MaloEspada
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« Reply #9 on: September 24, 2009, 05:16:01 PM »

Quote
Most indie are clone with a big twist, not so far

you are wrong in sooooo many ways.
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« Reply #10 on: September 24, 2009, 11:33:41 PM »

Quote
Most indie are clone with a big twist, not so far

you are wrong in sooooo many ways.
Rubbish! Cave story was just Mario with guns!


There is a "Sonic Amateur Games Expo"? I'm impressed...

Good luck with your game.
« Last Edit: September 24, 2009, 11:37:12 PM by mark » Logged


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« Reply #11 on: September 25, 2009, 03:17:40 AM »

Fan made fan game   Kiss
Droop

fan learn the hassle of game dev with safe design concept Epileptic
fan eventually finish game  Cool

a crappy unoriginal one  Undecided

fan get a boost and confidence to make "original IP"  Durr...?

in the best case

there is nothing wrong with fan game Beer!

nobody said that

Most indie are clone with a big twist, not so far Big Laff
Facepalm
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Robotwo
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« Reply #12 on: September 25, 2009, 06:56:33 AM »

the /b/-tard in me just lulz at the fact that the expo is called SAGE  WTF
SAGE GOES IN ALL FIELDS!

speaking of sonic fangames , why haven't anyone picked up on the Sonic SatAM game , that looked like a really cool game Concerned (except the startup screen  Huh? )


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« Reply #13 on: September 25, 2009, 10:41:13 AM »

fan learn the hassle of game dev with safe design concept Epileptic
fan eventually finish game  Cool

a crappy unoriginal one  Undecided
The demo for this game should have already distinguished it from your average crappy unoriginal fan game. The engine has a distinctly Sonic feel to it, the graphics and level layouts are original, and SEGA hasn't really used this particular tag-team concept in a 2D game before.
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« Reply #14 on: September 25, 2009, 10:43:55 AM »

the /b/-tard in me just lulz at the fact that the expo is called SAGE  WTF
SAGE GOES IN ALL FIELDS!
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« Reply #15 on: September 25, 2009, 11:04:48 AM »

Funny, programmers here use a university grown engine called SAGE.  Had me going for a minute.  Durr...?

Good luck, though.  Don't get discouraged.  It'll still be a learning experience, even if it's a fan game.
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« Reply #16 on: September 27, 2009, 10:22:51 AM »

How can I have missed this great thread.

's something to keep the morale of the group high.  My Word!

It's going to be a learning experience if nothing else.
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« Reply #17 on: September 27, 2009, 03:01:44 PM »

Wow , who wouldn't be motivated by that?  Grin
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